![]() ![]() WG is doing quite a few changes for the dumbing down of the game, yet in the end whatever makes them money will pass. This wouldn't serve a FTP/PTW game as well, but from a balance standpoint it actually makes A LOT of sense as it allows a variety of equipment to exist without also tying experience to BETTER equipment.Īt that point I personally have stopped concerning myself with this. Imagine if they had inverted the progression, which btw MAKES sense to do from a balance standpoint, so that new players start at T10, and as you get experience you get older and older ships that are less and less capable, requiring the *better* more experienced players to play harder. Of that era, the most famous, 'admired ships are often the LAST ones of their respective nations to build/design in that WWI/WWII era fashion DM's, Iowa's, Essex/Midway, KGV, Bismarck (H-Class for some), so of course people are going to want to get to the end of the line. The lower tier progression is too fast.on top of that people skip far ahead before they are ready.īecause it's a historically inspired game and who the hell DREAMS of driving a Omaha class cruiser? I love me some British BB's but if I had started new after they came out it wouldn't have been the Tiers III to VI that I DESPERATELY wanted to play.
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